La planete Encore



08.30.14 /20:14/ 208

Auguste Rodin
08.30.14 /20:00/ 224


n. the moment of realization that your quintessential self isn’t going to show up, which forces the role to fall upon the understudy, the humble kid for whom nothing is easy, who has spent years mouthing their lines in the wings before stumbling out into the glare of your life, which by then is already well into its second act.

~   from “I Know Where I’m Going” by Barbara Dane


MCAD Graphic Design Senior ‘14, Norah Stone, On Space and Time: Data Visualization from Scientific American. Publication Design. [KM]

Mad Et Len
08.24.14 /13:43/ 236

But I’m proud to report that no one comes up with more creative cannon fodder than video games. In games, anything can be an enemy! An angry pickle! An irate toaster! Whatever the heck a goomba is! A whole glorious world of psychopathic possibilities is yours for the choosing… but rather than overwhelm you with a huge list, I’ve created the Alphabetical Bestiary of Choices:

[my favorites]

Evil creepy children. blank eyes stare so sadly. They’re easy to dispose of (‘cept when guarded by Big Daddy).

Darn those Unholy cultists! Their demons are a blight. They’re crazy; but without these guys, there’d be no one to fight.”

from “Level 11: They All Want You Dead - I Love Designing Enemies,” Level Up! The Guide to Great Video Game Design

Canvas  by  andbamnan